Senior Concept Artist & award-winning Transmedia Art Director with 20+ years of experience in world-building and visual storytelling across games, animation, and live-action. Currently at Ubisoft, contributing to Avatar and Star Wars franchises.
Working as a Senior Concept Artist on Avatar: Frontiers of Pandora and Star Wars Outlaws, creating environments, characters, and props while supporting the games’ visual direction.
Working as a Lead Concept Artist, designing environments and props for our upcoming animated film. Responsibilities include supporting art and creative direction and helping establish the visual tone of the project.
Working as an Art Director, leading the creation of high-quality, game-ready assets for in-house and outsourced video game projects, ensuring strong visual direction and production consistency for clients including Pocket Gems, Zynga, and Marvel.
Art Director on the multiple award-winning series Burka Avenger (Peabody Award winner, Emmy-nominated). Oversaw a team of artists and animators, contributing key character designs and background artwork while guiding the show’s visual direction.
Senior Concept Artist on several Social Games for Disney’s IPs
Concept and Texture Artist overseeing creation and delivery of outsourced environmental asset textures for major titles, including Sega’s Afterburner: Black Falcon (PSP), Backbone Entertainment’s Death Jr. 2(PSP), Tomb Raider: Legend.