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Yousaf Ejaz Khan
Yousaf Ejaz Khan
Senior concept artist at Ubisoft.
Malmö, Sweden

Summary

Senior Concept Artist & award-winning Transmedia Art Director with 20+ years of experience in world-building and visual storytelling across games, animation, and live-action. Currently at Ubisoft, contributing to Avatar and Star Wars franchises.

Skills

Concept ArtEnvironment DesignTexturingCharacter Design

Software proficiency

Blender
Blender
Photoshop
Photoshop

Experience

  • Senior Concept Artist at Massive Entertainment - A Ubisoft Studio
    Malmö
    January 2018 - Present

    Working as a Senior Concept Artist on Avatar: Frontiers of Pandora and Star Wars Outlaws, creating environments, characters, and props while supporting the games’ visual direction.

  • Lead Concept Artist at Barajoun Animation Studio
    Dubai
    August 2017 - December 2015

    Working as a Lead Concept Artist, designing environments and props for our upcoming animated film. Responsibilities include supporting art and creative direction and helping establish the visual tone of the project.

  • Art Director at weRplay
    Islamabad
    June 2013 - August 2015

    Working as an Art Director, leading the creation of high-quality, game-ready assets for in-house and outsourced video game projects, ensuring strong visual direction and production consistency for clients including Pocket Gems, Zynga, and Marvel.

  • Art Director at Unicorn Black
    Islamabad
    May 2012 - June 2013

    Art Director on the multiple award-winning series Burka Avenger (Peabody Award winner, Emmy-nominated). Oversaw a team of artists and animators, contributing key character designs and background artwork while guiding the show’s visual direction.

  • Concept Artist at Walt Disney Interactive Media Group
    Islamabad
    January 2010 - January 2012

    Senior Concept Artist on several Social Games for Disney’s IPs

  • Concept and Texturing Artist at TRANGO INTERACTIVE
    Islamabad
    January 2005 - January 2008

    Concept and Texture Artist overseeing creation and delivery of outsourced environmental asset textures for major titles, including Sega’s Afterburner: Black Falcon (PSP), Backbone Entertainment’s Death Jr. 2(PSP), Tomb Raider: Legend.